Scanning a sitting Head of State, so you can 3D print a likeness. Sounds like an oddball idea but the Smithsonian got Paul Debevec (the one who scanned the Parthenon) to make it a reality:
Full arcticle: SIGGRAPH.org
Scanning a sitting Head of State, so you can 3D print a likeness. Sounds like an oddball idea but the Smithsonian got Paul Debevec (the one who scanned the Parthenon) to make it a reality:
Full arcticle: SIGGRAPH.org
There seems to be a bug in the currently installed version of Maya 2015 (SP2) that causes Mental Ray to ignore blendShapes when batch rendering (or even mess them up?). But there is a workaround!
Geometry Cache → Create New Cache
How does this fix things? It creates files in your project directory (yes, you do need to set your project!) with the correct vertex (=point) positions of the deformed mesh. These vertex positions are then directly used for rendering, ignoring all deformers.