Monmouth University Animation Reel 2020 from Monmouth University Animation on Vimeo.
Showing posts with label AR 386. Show all posts
Showing posts with label AR 386. Show all posts
Wednesday, August 5, 2020
2020 Reel
Labels:
3D Animation,
Animations,
AR 386,
AR 387,
AR 393,
AR 394,
AR 414,
Vimeo,
Wobbe
Wednesday, January 31, 2018
Friday, September 8, 2017
A Strange Story
As my intro class students will soon be creating flipbooks, I finally scanned in one I created when I was a kid, probably early in high school.
Labels:
2d animation,
AR 386,
Wobbe
Location:
Assen, Netherlands
Tuesday, May 26, 2015
Thursday, December 11, 2014
Maya / Mental Ray not batch rendering blendShapes
There seems to be a bug in the currently installed version of Maya 2015 (SP2) that causes Mental Ray to ignore blendShapes when batch rendering (or even mess them up?). But there is a workaround!
- Select the object that has blendshape animation on it
- From the animation menu, choose
Geometry Cache → Create New Cache
- The default settings should work is you have your entire animation visible on your timeline, if you only use blendShapes for a small part of your animation you may explore the options
- Repeat for each mesh with blendShapes
How does this fix things? It creates files in your project directory (yes, you do need to set your project!) with the correct vertex (=point) positions of the deformed mesh. These vertex positions are then directly used for rendering, ignoring all deformers.
Thursday, September 25, 2014
Poly Modeling Part 1
I finished cleaning up the first part of the demo video I recorded in the Principles of 3D Animation class, and posted it to YouTube.
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