Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

Thursday, September 29, 2022

The Red Bank: Rum Runner – Immersive Digital Storytelling

Award Winning local Red Bank filmmaker and Monmouth Alum will present a talk and creative workshop at Monmouth University’s ArtNOW visiting artists series.

Please consider attending this ArtNOW event. Details can be found here

Tuesday, January 28, 2020

Concept Art and Brainstorming Things

Hey guys, Alyssa here to talk about a few things and show what I've been working on for the class!

First of all, I've completed some concept works for what I've been working on for the VR project. I went into this thinking at first that I knew what I was going to do, but then I realize that I wanted to save that concept.... to maybe be used at a future time. I'll elaborate later in this post.

After starting back at a perpetual square one, I decided on something. What if... there was a hidden hideaway of valuables for some not-so-nice noble magical being that could fly somewhere on a snowy mountain?




This sounded fun to do, you would be right on the ledge between the exterior on the mountain range (I had this idea before we did the mountain demonstration I swear), and the interior which would have a variety of trinkets inside of it. This would be a perfect way to blend in both the natural and the man(?)made elements to fulfill the requirement. I was also considering something a bit interesting. Blizzard perhaps as one of the two conditions? Am I being too ambitious with this weather condition? Maybe, but if there's a way that I could do that, I would like to see it.

Before I wrap up this blog post, I'd like to leave on a funny story. Before the semester began, I took a brief look at the Canvas page, and I saw that the titles for the types of projects we're going to do were on there. One of the projects was, well, the Film Noir project, yet it didn't have any context for it yet of course. I now realized that it was Andy and their kitchen shenanigans, yet back then, my gears started turning. And I do mean it as a pun because I was starting to come up with a Film Noir concept featuring robots. Something about their automated voices making it difficult to convey their emotions and a bar called the Flash Dive (wow, I'm being fruitful on the puns today).

It's still in its most basic thoughts but even if it isn't an idea that doesn't get off the ground here, I still want to do something with it at some point. At the end though it is still just the beginning of the semester, and maybe I or someone else may come up with a different or better concept.

Either way, I'm likely going to make trench-coat robots at some point in the future, even if it's not for a specific Monmouth project.

Until next time, Alyssa out!

Monday, March 4, 2019

SMA Digital Arts

In class today I mentioned the STEM Music Academy Digital Arts in Red Bank. Next to inviting students to check out the space, and drop off their resume, Kevin Patrick wrote the following:

We are having a 3D Design contest currently <...> The student discount is a $30 entry fee and it gives 3 hours of scheduled time on our VR design stations and access to all of our software, not to mention a fun way to learn about what we do.

Head Crawler in VR

I created this as a test last year:

Tuesday, March 6, 2018

To VR and beyond.

If you had quite a bit of money to spare, this is the recording space you may want to create immersive content: Intel Opens Los Angeles Studio for Volumetric VR/AR Video Productions

Wednesday, September 27, 2017

Augmented Reality Campus Map

Sierra, now a Junior, worked on this last Spring, and created a model of Wilson Hall

This year another group of CS students will continue work on the project, using an Agile process, meaning they will start actual production almost immediately.

Who would like to replicate some more campus buildings, so the map will look better?

Saturday, March 4, 2017

Augenkitzel

After introducing Prof. DiMatio to VR, for which we wish to coin the term "Faux Reality", or FR, though this seems to already be in use for something else, I played in Tilt Brush a bit and created this piece of Eye Candy:

Before I was talked into adding the fire breath it looked like this:

Wednesday, November 16, 2016

Adobe MAX 2016-We may not have gotten a cool gift but...

So as a lot of you know, and if you didn't know ,well now you do, a group of Monmouth students, from the Monmouth Review club, went to Adobe MAX this year. While we were there Cut&Paste a company that provides professionals the opportunity to make new connections, gain exposure, and learn from one another, hosted a Virtual Reality drawing competition. Above is my entry and below is what I won.
A complete HP VR Ready Workstation and HTC Vive

Friday, October 28, 2016

VFX 2 VR

Our local SIGGRAPH chapter organized an event called "From Visual Effects to Virtual Reality" - "This evening will feature presentations from a number of NYC-area production houses that have long been known for their visual effects and CG work but are now producing VR content as well." - Well worth checking out if you are into VR. Which should be if you are into animation!

Come to FIT's Great Hall, 27th Street (between 7th and 8th Avenues) on Thursday, November 3, 2016, at 7:00PM

Thursday, September 24, 2015

Xtreme VR

Quite a contraption for the ultimate VR ride:

Via Alain Chesnais