Showing posts with label AR 393. Show all posts
Showing posts with label AR 393. Show all posts

Wednesday, September 7, 2016

Escargore

We watched this student animation in class today:

The group was slightly larger than what we are used to (22 students). Here is a making of:

Thursday, December 11, 2014

Maya / Mental Ray not batch rendering blendShapes

There seems to be a bug in the currently installed version of Maya 2015 (SP2) that causes Mental Ray to ignore blendShapes when batch rendering (or even mess them up?). But there is a workaround!

  • Select the object that has blendshape animation on it
  • From the animation menu, choose
    Geometry Cache → Create New Cache
  • The default settings should work is you have your entire animation visible on your timeline, if you only use blendShapes for a small part of your animation you may explore the options
  • Repeat for each mesh with blendShapes

How does this fix things? It creates files in your project directory (yes, you do need to set your project!) with the correct vertex (=point) positions of the deformed mesh. These vertex positions are then directly used for rendering, ignoring all deformers.

Thursday, September 4, 2014

Welcome!

This blog will function as the digital workbook for 3D animation classes I teach at Monmouth University