Showing posts with label RenderMan. Show all posts
Showing posts with label RenderMan. Show all posts

Wednesday, February 20, 2019

Friday, November 18, 2016

RenderMan

RenderMan 21 Non Commercial is finally out, so I tested it with Maya 2017. The image below took almost 8 minutes to render - that is not promising. RenderMan comes with many great material presents, setting up this scene for rendering was a breeze. Saved as openEXR and adjusted in Photoshop.

I rendered the same scene with the now default Arnold Renderer. It does not come with many materials and those have no presets. I used Batch render, which does work but places a watermark in the image. That is barely visible in this image, which was also rendered to openEXR and adjusted in Photoshop. Was a bit more involved to set up and took at least as long render