Friday, January 31, 2020

Metropolis Maria Robot

Femme Fatal designs made me think of this robot from Fritz Lang's 1927 movie Metropolis.

Not that is looks anything like the design. Great movie though.

Femme Fatale

Mike's take on Lauren's Femme Fatale

PI latest rendition


Thursday, January 30, 2020

Updated Concept

Mike and I collaborated and came up with an updated concept, drawing inspiration from both the original idea and Mike's vision. This version features clothes and gives off a stronger presence.

Mike's concept

mike's concept based off of first concept

Wednesday, January 29, 2020

Femme Fatale concept art

Here is a base idea of our femme fatale character. Angular to contrast the roundness of our lovely P.I.

Rough Character Sketches of PPI


please ignore the chicken scratch notes on the side, they are unrelated.

Indemity.exe

Here is the Google Doc of our story information so far. The plot points are what I was thinking, but of course through collaboration are all subject to change. :^)

https://docs.google.com/document/d/1xh90kTsJkw4lGflAluNJikpVUVR9YReGtvBEeMgz1JI/edit






Tuesday, January 28, 2020

Concept Art and Brainstorming Things

Hey guys, Alyssa here to talk about a few things and show what I've been working on for the class!

First of all, I've completed some concept works for what I've been working on for the VR project. I went into this thinking at first that I knew what I was going to do, but then I realize that I wanted to save that concept.... to maybe be used at a future time. I'll elaborate later in this post.

After starting back at a perpetual square one, I decided on something. What if... there was a hidden hideaway of valuables for some not-so-nice noble magical being that could fly somewhere on a snowy mountain?




This sounded fun to do, you would be right on the ledge between the exterior on the mountain range (I had this idea before we did the mountain demonstration I swear), and the interior which would have a variety of trinkets inside of it. This would be a perfect way to blend in both the natural and the man(?)made elements to fulfill the requirement. I was also considering something a bit interesting. Blizzard perhaps as one of the two conditions? Am I being too ambitious with this weather condition? Maybe, but if there's a way that I could do that, I would like to see it.

Before I wrap up this blog post, I'd like to leave on a funny story. Before the semester began, I took a brief look at the Canvas page, and I saw that the titles for the types of projects we're going to do were on there. One of the projects was, well, the Film Noir project, yet it didn't have any context for it yet of course. I now realized that it was Andy and their kitchen shenanigans, yet back then, my gears started turning. And I do mean it as a pun because I was starting to come up with a Film Noir concept featuring robots. Something about their automated voices making it difficult to convey their emotions and a bar called the Flash Dive (wow, I'm being fruitful on the puns today).

It's still in its most basic thoughts but even if it isn't an idea that doesn't get off the ground here, I still want to do something with it at some point. At the end though it is still just the beginning of the semester, and maybe I or someone else may come up with a different or better concept.

Either way, I'm likely going to make trench-coat robots at some point in the future, even if it's not for a specific Monmouth project.

Until next time, Alyssa out!

Sunday, January 26, 2020

Five Second Animation Day

Alumni Pasquale Dorsi alerted me to the following event, one that has been attended by Monmouth students in the past and of which I heard good things:

Titmouse Presents 5 Second Animation Day 2020
Friday, March 06, 2020 8:00 pm

The event takes place at the SVA Theatre in NYC

More info on svatheatre.com

Tuesday, January 21, 2020

Global Game Jam @ NJIT

Each year, people (mainly students) get together and create games in one weekend in hundreds of locations worldwide.

Global Game Jam needs no prep. Students only need to sign up and show up. You can just go online at: https://globalgamejam.org/2020/jam-sites/new-jersey-institute-technology and sign up. It's free and NJIT has free parking available in our parking deck.

MCAP 01 Almost Done

Massive Collaborative Animation Project #01 (MCAP01) is in the final animation phase and aiming to complete the entire project by summer 2020. MCAP 01 has started in 2016, and had instructors and students from various parts of the world, including the US, Singapore, Taiwan, South Korea, NZ and Japan participated in the production. Miho Aoki became the director of the production this year:

"We are looking for 3D animation and Video Compositing classes and student clubs can adopt a part of the production as a class assignment or group class project for this coming semester/quarter. We are also looking for individual students want to join the project. This is a great opportunity for students to work on a large project, animate characters and design lighting.
What we have:
  • Complete rigged and textured 3D characters, environment models (rooms and buildings)
  • Complete 2D animatic and 3D previz videos
  • Shotlist
  • Some shots with final animation done, ready for final lighting
  • 2 scenes ready for layout
What is needed:
  • Final animation, lighting and rendering of a scene (each scene is about 30 sec to 1 minute, contains shots range mostly from a few to several seconds)
  • Final lighting and rendering of shots with completed animation
  • Postproduction effects work for shots with ghost characters
  • Student project manager
  • Video editor for the final edit
  • Folley artist 2 brief shots require 2D works (painting and animating moon and clouds)

Project Page

If you are interested, please contact Prof. Koning