Dutch commercial for a grocery store. I think you can get the message even if you have no idea what the people are saying.
A completely different take on the Holiday Season was created at Buck:
Dutch commercial for a grocery store. I think you can get the message even if you have no idea what the people are saying.
A completely different take on the Holiday Season was created at Buck:
Check out this article in the Guardian: Life drawing: why is adult animation bigger than ever? and see there still is a furture for 2D animation
Can we wrap our heads around why man can be so attached to their cars?
This year's group animation, Indemnity.exe has been selected for the MetroCAF 2021 festival! MetroCAF is the annual NYC Metropolitan Area College Computer Animation Festival organized by the New York City chapter of ACM SIGGRAPH. Congratulations to the animation students who created the film: Alyssa Cirillo, Mike Gatta, Lauren Haug, Jeremy Kaston, Emily Ronan, and Connor Trapani. Congratulations also to composer Max Adolf, a Music Production student at Monmouth University.
MetroCAF 2021 will be virtual this year. You can view the livestream of the show on Friday, September 24 UPDATE: October 8 at 7:30 PM EDT. The awards for Individual, Small Group, Large Group, and Best of Show will be presented at the end of the screening.
The image on this year's MetroCAF poster was created by our very own Emily Ronan (BFA Animation, 2021)
This year's group animation, Indemnity.exe, is included in the ASIFA Hollywood Educators Forum Student Animation Showcase, which will premiere this Friday! And that is 7PM PDT.
The site is now open: https://animation.monmouth.edu/2021/
Presentation today at 4 PM: https://www.monmouth.edu/department-of-art-and-design/
Due to unforseen circumstances Brent Pearman was not able to finish his senior show last year, but it is now up and can be viewed here: https://animation.monmouth.edu/2020/show/brent-pearlman/
Going on now, and registration is free!
If you just want to see the films, you can go directly to the KinsgtOOn 2021 YouTube Playlist
as you all know art and design is my passion...Here is what I have created for our senior show! :)
Just kidding, Im having a brain fart. I'll have something by Wednesday
Now here is an intersting use of 3D printing: 3D-printed cremation urns of the deceased's head to hold their ashes (on BoingBoing)
If you think the current group animation is taking forever to render, compare it to this process:
Here is the result:
Worth the effort?
I've been looking over and sketching out some ideas for posters. The route I think I'm going to take is to draw inspiration from classic film noir posters, such as these:
that's all for now!
DEMO REEL 2020 // Mònica Eggert from Mònica Eggert on Vimeo.
Heyya, everyone, Alyssa here to bring you a couple of demo reels that I personally found interesting to look at. I found these all from an animation subreddit of people ranging from students to professionals sharing their works through demo reels and other methods. Here they are:
This one is from Owen Smith, and this one primarily focuses on his capabilities with first-person animation. I have plenty of nice things to say about it, especially in the presentation. A lot of times with these styles of animations, it can get monotonous real fast when you're just watching various guns being shot over and over again. However, he keeps it dynamic by changing up the background by making it animated and changing color per gun as well (a demo reel I decided not to show here had the problem of having a monotonous background in these demonstrations). The main critique I have, however, is the use of copyrighted material. Although he credits it all at the end, he uses a Rolling Stones song and various sound effects from other video games for the gun sounds. I also do not know what those projects were for initially. It would have also been nice to indicate which of the model credits go where, and it can be done in the description of the video. Overall, way to make what could be a monotonous specialty to display more interesting!
This next one is from Sarah Abbott, a 2D animator. She really does a good job with music choice, prioritizing her best work in the front, and giving a brief variety with her projects. There is a perfect amount of time spent on each animation, and they each have a purpose and reason for fitting on the reel. My critiques for this one I'll keep brief: in the section with the dialogue, one of the character's lines get awkwardly cut off mid-speech and it's a little jarring on an editing standpoint. She could have cut it off before that character started the line. In addition, I cannot tell what role she had in these animations, whether she did some aspects of it or all of it. Those can be recorded in the description as well, so it can be easier to tell from someone looking at this in an internship standpoint what she did. Either way, I found this animation to be relatively smooth (with the exception of that one editing mistake) and displays the variety of what she can do.
Time for a professional one to end it off. This is David Han, a professional character animator who has worked on numerous studio films, and won an Annie for his character animation work on Spiderman: Into the Spiderverse. I thought it would be intriguing to include an accomplished professional on this list to see how a professional does a character reel. It's clear that he has a specific style in his character animations, with a lot of the scenes in display being action-heavy scenes with a few more toned down scenes in the mix (such as the segments with dialogue from Storks and Into the Spiderverse). I also found it interesting that he included play-blasts as well to demonstrate an aspect of his process un-rendered. In the description, he says that this is a "for funsies" version of a demo reel, but the way that the content is included and the fun framing device for the reel can serve as inspiration. Again, music is from a video game so we need to make sure to avoid those styles of music for our personal projects. Either way, this is definitely one to look at.
That's all I have for now, and I'm looking forward to putting together mine for what's to come!
Alyssa out!
hello gang 😎 here are some reels I thought are good for sharing after talking in today's class. I found them all on Vimeo.
The first one is short, only about 00:45, but I believe this is a good example of using the "lower third" for crediting work that isn't yours, such as the character models in this particular animation reel
The second one includes what I can only assume is a lip sync using a prebuilt model like we did for ours, so I figured this reel is good because it's content is similar to things we also have from class projects
Third one is super short, but has the credits done in a way that isn't distracting, and also I thought had a good example of music that also isn't too distracting for the content in the reel
This fourth one is not really 3D animation, but has some stop motion which is cool and also some unique 2D animation. personally i liked this one so I'm including it
after going 8 pages deep I'll end it there. have a good night!
For all of you who love Japanese animation, or who enjoy painstakingly painted cutout animation, the first ever Gekimation feature length movie has been released. On Blu-Ray.
Read more in today's The Guardian: 'Gekimation': Japan takes a post-Ghibli leap into another dimension
Netflix Animation will be hosted its second Virtual Speaker Series, focused on all things writing
The Virtual Speaker Series: Writing Edition will be held online from Feb 2 - 4, 2021