Thursday, January 22, 2015
Demo Reels and the Consequences.
The work is great but its a little slow
https://www.youtube.com/watch?v=6BMtWFkF3EM
Cool Reels
https://www.youtube.com/watch?v=WE35VWV16-w Animation Reel
https://www.youtube.com/watch?x-yt-cl=84359240&x-yt-ts=1421782837&v=4-6TUwrQuCQ Another Animation Reel
Wednesday, January 21, 2015
Amazing Bounces
This story on the BBC contains some great footage to study as animator trying to figure out the physics of bouncing balls. Made out of water:
Laser-etched metal 'bounces' water
Tuesday, December 16, 2014
Obama 3D
Scanning a sitting Head of State, so you can 3D print a likeness. Sounds like an oddball idea but the Smithsonian got Paul Debevec (the one who scanned the Parthenon) to make it a reality:
Full arcticle: SIGGRAPH.org
Thursday, December 11, 2014
Maya / Mental Ray not batch rendering blendShapes
There seems to be a bug in the currently installed version of Maya 2015 (SP2) that causes Mental Ray to ignore blendShapes when batch rendering (or even mess them up?). But there is a workaround!
- Select the object that has blendshape animation on it
- From the animation menu, choose
Geometry Cache → Create New Cache
- The default settings should work is you have your entire animation visible on your timeline, if you only use blendShapes for a small part of your animation you may explore the options
- Repeat for each mesh with blendShapes
How does this fix things? It creates files in your project directory (yes, you do need to set your project!) with the correct vertex (=point) positions of the deformed mesh. These vertex positions are then directly used for rendering, ignoring all deformers.
Tuesday, November 25, 2014
Wednesday, November 12, 2014
Oscar Short List
Bill Plympton posted the shortlist for the Academy Award for animated sorts on his (and Patrick Smith's) blog, and his "Footrprints" is on it: Oscars Short List